This time, a new plot element was added: cuts to the New York office of Kate's employers who are trying to track her down in the frozen wastes. The story continues directly where Syberia left off and is just as bland as before. Unfortunately, the rest of it is the same as before, if not worse and the changes themselves are flawed. The dialogue system was also reworked, now giving different dialogue options for different characters, as it should be. The result is that the game world is much easier and friendlier to navigate. These people can't be talked to, yet help tremendously in making the setting much more lively. I was also very pleased to see some of the most obviously broken aspects of Syberia were corrected in the sequel: the number of empty screens was cut to a bare minimum (for most of the game, anyway sadly, a major location in the final act brings the issue back with a vengeance and considerable amount of pixel hunting ensues) and population was added to the backgrounds, making towns at the outskirts of civilization surprisingly much more alive than all of the European locations of Syberia combined. This time, Kate's journey finally takes her to Siberia, and the freezing, snowbound environments are stunning. Perhaps even more so than the first game. The GoodThis is the second part of my lengthy rant that started with the first Syberia as the games belong next to each other back-to-back, and are, in fact, one game split in two, this review probably won't make sense without the first one. SummaryBetter than the first one in some ways. 3 out of 5 people found this review helpful write a review of this game
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